mango š stay your pretty eyes on course August 26th, 2020 3:59:53am 2,926 Posts |
It looms before you as you round the bend in the steep path - a magnificent stone fortress hewn into the rock of the peaks, pale and glowing in the moonlight. Clinging to the mountainside, the structure is a marvel to look upon with unbreachable walls and defensible towers. Loop-holes carved into the stone glow from fires lit within, the only sign of life to be found in such an imposing place. Indeed, you wouldnāt approach if it werenāt absolutely necessary. The legends alone are enough to dissuade most travellers.
Your horse, however, remains completely unphased.
The sight of something man-made promises food and rest, and your horse picks up the pace without encouragement. Wearily, you wonder where this enthusiasm was when the ground was nice and flat.
The single entrance to the stronghold is a massive iron door, engraved with images of snarling beasts - dwarven work. They are closed fast against intruders, and a none-too-small part of you wonders if itās too late to turn back. But before you can make up your mind, a voice calls down from above. The night guard, asking your business. You rummage in your saddlebags for a moment, before wordlessly holding up a roll of parchment bearing a large golden seal. Silence, and then the walls begin to rumble. Unseen gears shift and the door begins to rise, affording you your first glance at this famed bastion -Ā Griffin Lodge.
Dismounting, you walk your horse through the courtyard towards the inn, its doors open and spilling warmth into the night. Soon, the sharp echoing clip of the steedās hooves blends with the cacophony of voices, laughter, shouting, music. You find yourself walking fast, encouraged by the sound of life. Your horse is left at the stables, given into the care of the smiling stableboy who talks softly to the beast as he leads it away.
The tavern beneath the inn is full to bursting with all manner of folk. A human bard dances around the room, strumming a lively tune on his lute and flashing a brilliant grin at anyone who looks liable to reward his efforts. He seems to be well-loved here as the patrons readily toss a coin his way, some raising their frothy mugs and others singing along with nary a care for being wildly off key. It brings a smile to your tired face as you approach the figure by the back wall, quickly cleaning a mug with a rag from her belt.
Sheās a beautiful green-skinned orc, wild black hair tamed into long braids that fall down her back and over her shoulders. Rings in her single tusk glint as she turns to you, eyes bright and ready to welcome a new customer.
āWelcome to Griffin Lodge, traveller,ā she says, placing the mug on the bar before you. āI suppose youāll be wanting some dinner and a nice drink after your journey. Aināt an easy trek up these hills.ā
Youāve but to nod before sheās placing a heaping plate next to the mug, and you give her your thanks - in addition to a small handful of coins - before digging in.
āIād ask what brings you all this way, but itās no mystery. Youāre here for the same reason they all are, I expect.ā The orc picks up another mug, content to chat while you eat. āYouāre here because of the bounty the kingās put on the Vale Beast, arenāt ya?ā
At this, you glance around the room once more, noting the others in the tavern. Armed men and women, most, weapons gleaming in the firelight. A handful of orcs in one corner laugh raucously and slap each otherās shoulders at some joke. A company of dwarves sits at another table, occasionally calling to the bard. Thereās even a couple elves, quiet and aloof, as apart from the others in the room as it is possible to be.
āPeople from all the guilds are up here, seeking to join the Huntsmen. They seem to think itās as simple as showing up and requesting admittance,ā the innkeeper laughs, a deep sound from her chest. āIād wager not even halfāll make it through the first test.ā
Test? Panic spikes through you. Nobody said anything about a test. And it sounds like thereās more than one. The orc catches sight of something in your eyes and laughs again.
āOh, donāt look so scared.ā She pauses in cleaning her mug and leans over the bar towards you, braids brushing the wood. Thereās a sigil hanging from a line around her neck, and it catches the light. You recognize the symbol and a small flicker of hope soothes the panic. Sheās a part of your guild, and her secretive smile says she knows.
āTell you what, I happen to be quite familiar with the master of the Huntsmen. Iāll bet I can get you into some good graces if you can complete a task to prove your worth.ā Lifting her chin, the orc crosses her arms over her chest, giving you a steady look. āWhat say you? Up for a challenge?ā Welcome to the first installment of Mango's Epic Quest!
Here's how it works. Starting this August, I'll be hosting an activity every month. These activities are all a part of a story and a quest that will unfold as the year goes by. You get to create your own character and help complete the quest! There'll be prizes for each activity each month, and special prizes for completingĀ everyĀ activity throughout the year.
Participate in each eventĀ to earn XP points and special prizes! Participate in each month's activity for the whole year,Ā and you'll get an achievement! Participate in every activity each month AND have the most XP points at the end of the quest,Ā and you'll get theĀ grand prizeĀ -Ā this unique layoutĀ coded by me, featuring aĀ high quality manipĀ themed after this year's quest! The layout's still under construction now but will be fully completed by December! (Don't mind the fancy little Nope sign, it's there to preventĀ spoilers).
Now, this year is going to be a little abbreviated as we're starting in August. The quest will end in December - so 5 months! If you participate in the Epic Quest activity for every one of those 5 months, you get the achievement and a chance at that layout!
Now, on to your first quest!
A beast has been spotted passing through a few villages in an obscure corner of the kingdom. The king has put a massive bounty on the live capture of this "Vale Beast," and you've been tasked by your guildmaster to join the Huntsmen - an elite guild of highly skilled hunters who specialize in the capture of powerful beasts. Only with the skills and knowledge they provide could you hope to capture the creature and claim a kingly reward. However, you're not alone in wishing to join the esteemed ranks of this legendary guild. Luckily, you've been given a shot to stand above the rest by completing a special challenge.
First, pick a race (optional). You can be aĀ human, dwarf, orc, or elf.Ā For a description on each race, see the first post below! Your race does not affect your chances of earning bonus XP points or completing your tasks, but it may affect how your character interacts with others.
Second, pick a name (optional). There's lots of generators online to help create names that match your race. Again, this doesn't affect your ability to complete tasks, but it does help you get into the story!
Third, pick a guild (REQUIRED). There are three guilds:Ā Shadow Hand, Arcane Circle, and Order of Blades.
The guild you pickĀ does affect your chances of earning bonus XP points!Ā Each guild has its strengths and weaknesses, and you'll learn just what those are after joining!
Once your character has been created, send me a message with your character's information!Ā The most important thing is to pick a guild, the race and name are optional.
After joining a guild, you need to complete your special challenge!
You've been asked to identify the Vale Beast. Your guild has contacts in Griffin Lodge that you must find and ask for information.Ā Find your guild's banner on player pages and message them your guild's code phrase. Each guild contact will provide you with a clue that will help you identify what the beast is.
For each clue you gather,Ā you'll earnĀ 500k HPDĀ and 1 XP point. There areĀ three cluesĀ you can gather from your guild contacts (so you need to findĀ three playersĀ with your guild's banner on their page). Additionally, there's aĀ fourth clue hidden on HP - keep your eyes open for your guild banners that aren't on any player pages. Collect all four clues to get 2mil HPDĀ and 4 XP points.
Once you've collected all the clues, you need to do some research to find out what the Vale Beast is! Once you think you've got it,Ā message meĀ with your guess -Ā do not post it here! If you get it correct, you'll earnĀ 3mil HPD and 1 XP point. If you can get specific enough to even guess theĀ gender of the beast, you'll also receiveĀ 10k points on an animal.
So here's everything you need to do, all summed up:
1. Create a character, join a guild, and message me! 2. Find three players with your guild's banner on their page. Message them your guild's code phrase to get their clues! 3. Message me all the clues you found and what you think the Vale Beast is!
You have until 11:59 pm HP time on SATURDAY, AUGUST 29TH to message players! You have until 11:59 pm HP time on SUNDAY, AUGUST 30TH to message me your guesses!
Good luck!
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