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2048!
![]() Kuwait | Snap! Crackle! G.S.D.!| July 30th, 2022 6:48:19pm 3,016 Posts |
Lots for you to try your hand at! ![]() |
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![]() Trixie ➳ feeling under the weather August 1st, 2022 7:52:36am 137 Posts |
thank you for getting me re-obsessed with this game! ![]() |
![]() Jaya • Support Astraeus, Eos & Aja! August 2nd, 2022 9:15:02am 28,434 Posts |
I'm so bad at it :( ![]() |
![]() Kuwait | Snap! Crackle! G.S.D.!| August 2nd, 2022 3:40:34pm 3,016 Posts |
Trixie: You're welcome! Jaya: Practice makes perfect! Just don't wildly mash the buttons. Watch where your tiles go and try to keep to one corner. ![]() |
![]() `NEKE-A-SAURUS → up in smoke August 2nd, 2022 4:19:38pm 12,807 Posts |
Ungh, this game is addicting ![]() |
![]() ![]() August 2nd, 2022 6:01:35pm 2,040 Posts |
I suck at this game haha ![]() |
![]() Mirth {eyre} ‣ see, a new day blooms August 2nd, 2022 7:14:39pm 10,261 Posts |
Let's not forget Zadkiel's wonderful HP version: https://create2048.com/game.php/?game=horse-phenomena-2048 This one is harder, in my opinion, but I love trying to match all the pretty horses. :) ![]() |
![]() vida 🌷 August 3rd, 2022 9:36:20am 4,408 Posts |
Zad's horse version was the beginning of my obsession I hope Zad is doing well! |
![]() Saturniaᛉ hiatus. August 3rd, 2022 10:32:18am 3,991 Posts |
3396 score on Zad's ! ![]() |
![]() `NEKE-A-SAURUS → up in smoke August 3rd, 2022 11:04:35am 12,807 Posts |
I am horrific at this game and wasted hours trying last night. ![]() |
![]() vida 🌷 August 3rd, 2022 11:15:07am 4,408 Posts |
It just takes practice and a little bit of strategy sometimes. I found my groove through trial and error: I always zero in on a certain number- like I might focus on making everything go to "64", which brings me to focusing on building 16's or 32's and it all just flows and pops together. Next thing I know, I'm at a 2048 square. Like Kuwait also said, focusing on one corner also is helpful. Sometimes it gets out of whack, so then when that happens, I focus on building an error square up to a number that can combine into where I want it to be... and again, it all just kind of flows and ends up ok (most of the time) Same principle with errors on tiles that are higher up from the bottom rows, focus on building up where you might have an error and next thing you know, it's all back to normal and you've cleared out a few lines Idk if any of that even makes sense or is helpful, but its the method to my madness when I play. |
![]() `NEKE-A-SAURUS → up in smoke August 3rd, 2022 12:13:04pm 12,807 Posts |
That's how I do it, I just have zero patience. XD ![]() |
![]() Jaya • Support Astraeus, Eos & Aja! August 5th, 2022 8:27:15am 28,434 Posts |
:O ![]() |
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